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Kinematics of a launched body under gravity

Projectile Motion Calculator

Enter launch speed, angle, and launch height to find time of flight, maximum height, and horizontal range — assuming constant gravity and no air resistance, g = 9.81 m/s².

Inputs
m/s
deg
m
Range
91.74 m
horizontal distance traveled at landing
Time of flight
4.325 s
total time until landing
Maximum height
22.936 m
reached at t = 2.162 s
Velocity components
vₓ = 21.213 m/s
v_y = 21.213 m/s
at launch

Trajectory: height vs. horizontal distance

Quick Check: Projectile Motion

1. Why can horizontal and vertical motion be analyzed independently in projectile motion?
2. For a launch and landing at the same height, which launch angle maximizes range?
3. At the apex (highest point) of the trajectory, what is true about the velocity?

About the Projectile Motion Calculator

Projectile motion is the classic demonstration that horizontal and vertical motion can be analyzed completely independently: gravity only ever acts vertically, so the horizontal velocity stays constant for the whole flight while the vertical velocity changes at a constant rate. This calculator splits the launch velocity into its two components and applies basic kinematics to each.

Splitting the launch velocity

A launch speed v₀ at angle θ above the horizontal splits into a horizontal component vₓ = v₀cos(θ) and a vertical component v_y = v₀sin(θ). Because there is no horizontal force (ignoring air resistance), vₓ never changes during the flight — it is the same value at launch, at the apex, and at landing.

Time of flight

The vertical position follows y(t) = h₀ + v_y·t − ½g·t². Setting y(t) = 0 and solving the resulting quadratic for t (using the quadratic formula, keeping the positive root) gives the time of flight: t = [v_y + √(v_y² + 2g·h₀)] / g. When the launch height h₀ is zero, this simplifies to the familiar t = 2v_y/g.

Maximum height and range

The projectile reaches its apex when the vertical velocity momentarily equals zero, at t = v_y/g. Substituting that time into the position equation gives the maximum height, h₀ + v_y²/(2g). The range — how far it travels horizontally before landing — is simply the constant horizontal velocity multiplied by the total time of flight: R = vₓ·t.

Worked example

Take v₀ = 30 m/s at θ = 45° from ground level (h₀ = 0). vₓ = v_y = 30·cos(45°) = 30·sin(45°) ≈ 21.21 m/s. Time of flight t = 2(21.21)/9.81 ≈ 4.33 s. Maximum height = 21.21²/(2·9.81) ≈ 22.94 m. Range = 21.21 × 4.33 ≈ 91.8 m — and for a flat launch, 45° always maximizes range for a given speed.

Frequently asked questions

Why does 45° give the maximum range?

For a launch and landing at the same height, range R = v₀²sin(2θ)/g. Since sin(2θ) is maximized when 2θ = 90° (θ = 45°), that angle gives the longest range for a fixed launch speed. Launching from a height above the landing point shifts the optimal angle slightly below 45°.

Does this account for air resistance?

No — this calculator uses the idealized kinematics model with no air drag, which is the standard assumption for introductory physics and FE exam problems. Real projectiles (especially light or fast-moving ones) experience drag that shortens both range and time of flight relative to this ideal calculation.

What if the launch height is negative (landing below launch point)?

A negative h₀ represents landing below the launch point (for example, throwing something off a cliff toward a lower target). The time-of-flight formula still applies as written and correctly returns a longer flight time than a level launch at the same speed and angle.

How is this related to the quadratic formula?

Finding the time of flight means solving −½g·t² + v_y·t + h₀ = 0 for t, which is a quadratic equation in t. This calculator's time-of-flight formula is exactly the quadratic formula applied with a = −g/2, b = v_y, and c = h₀ — see the Quadratic Equation & Root Finder for the general form.

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