Production Line Balancing Simulator — Station Cycle Time & Takt Interactive

Interactive 3D production line balancing simulator: move task boundaries across three pump-assembly stations and compare cycle time, takt, capacity, balance efficiency and idle time.

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About the Production Line Balancing Simulator

Three workstations assemble a pump in six ordered tasks. Move the two task boundaries and watch work content, idle time and the paced transfer cycle change. The longest station sets the cycle; takt expresses customer demand.

What the simulator shows

• A 3D laboratory scene with: Housing and bearing station; Impeller and seal station; Cover and test station; Task allocation board; Paced transfer rail. • Controls: Tasks assigned through station 1 (1-4); Tasks assigned through station 2 (2-5); Impeller installation duration (2-14 s); Customer demand (120-480 units/hour). • Live readouts: Line cycle time; Customer takt; Steady line capacity; Balance efficiency; Idle work content per cycle; Completed pumps. • Guided experiments: Balanced ten-second stations; Overload the first station; Demand exceeds capacity.

Model equations

• Task durations=[4,6,task3,4,5,5] s, in strict sequence • Station times are contiguous task sums; C=max(station times) • Capacity=3600/C; takt=3600/demand • Efficiency=sum(task times)/(3C); idle=3C−sum(task times) • Startup: first departure at 3C, then one every C.

Model limits and scope

Deterministic paced three-station line, zero transfer time, one fixture per station, strict serial precedence and indivisible tasks. No breakdowns or rework. If the first boundary overtakes the second, the second moves to keep all stations nonempty. Animated tooling is an operational illustration; the allocation board is authoritative.

Frequently asked questions

Does changing demand alone speed up the machines?

No. Takt is the required pace; physical station times set capacity.

Does 100% balance guarantee demand is met?

No. A perfectly balanced line can still have a cycle longer than takt.

What does the "Balanced ten-second stations" experiment show?

All three stations take ten seconds: 100% balance efficiency and 360 units/hour.

What does this simulator not model?

Deterministic paced three-station line, zero transfer time, one fixture per station, strict serial precedence and indivisible tasks. No breakdowns or rework. If the first boundary overtakes the second, the second moves to keep all stations nonempty. Animated tooling is an operational illustration; the allocation board is authoritative.

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