← All Simulator Labs
15 simulators

Science & Mathematics

Physics, chemistry, biology and the math beneath them.

📐 Mathematics in 3D→15 simulators

Vectors, calculus & transformations — mathematical concepts made visual and spatial.

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Derivative as Slope

Compare a secant through two points with the instantaneous tangent slope, and see exactly where the limit does — and doesn't — exist.

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Integral as Accumulation

Build a signed total from rectangles or trapezoids and compare each approximation with the exact accumulated value.

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Sine, Cosine & Unit Circle

Track a rotating radius and its projections to see how one rotation produces two connected sine and cosine waves.

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Matrices & Transformations

Transform a wireframe cube with scale, shear and rotation, and see how operation order changes signed volume and orientation.

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Momentum & Collisions

Send two carts along a frictionless track and compare elastic and inelastic impacts through momentum and energy loss.

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Simple Harmonic Motion

Release a spring-mass oscillator and compare ideal, underdamped, critically damped and overdamped return.

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Pendulum Motion

Compare a nonlinear pendulum's measured period against the small-angle approximation while tracking energy exchange.

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Projectile Motion

Launch a projectile and resolve horizontal and vertical motion independently under constant gravity.

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Vector Addition

Build a head-to-tail chain and its parallelogram to add or subtract two free vectors in 3D.

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3D Coordinate System

Move a local origin and its coordinate planes around a fixed point to explore octants and projections.

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Functions & Surfaces

Scan waves, saddle, bell and cone surfaces with perpendicular slicing planes to read cross-sections.

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Gradient

Probe a scalar field, test directional slopes and follow a gradient-ascent trail across four terrains.

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Vectors in 3D

Dial in x/y/z components and watch the component staircase, projection, rotation and normalization.

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Fourier Series

Build square, sawtooth and custom waveforms from harmonics and study convergence, Gibbs ringing and aliasing.

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Quadric Surfaces & Transformations

Morph continuously between sphere, cylinder, cone and hyperboloids by editing the defining equation.